Thank you! This is fixed for 0.91.1 :)

That’s a very silly oversight and I’m a little embarrassed about it tbh 😅 the new solution is much more robust: instead of referencing players by their index in a list, each player connected to the server is given a unique 32-bit identifier, and when updating information about a player we just send that identifier. Same amount of data, 100% fewer cuddle bugs.

💬 Commented on Crash on copy/grab1 month ago

Fixed for 0.91.1, cheers.

Thanks for the great report! Fixed for 0.91.1 :)

Good thoughts. ExtraData is a bit of a messy system at the moment, it needs cleanup.

The screenshots in this post are from a world that was sent to me by @GHXX. Thank you GHXX!

Disregard my previous comment – there was some confusion about which music-randomly-resetting bug we were talking about. The one I described in my previous comment was about stutters of a few milliseconds, and is now being tracked at https://logicworld.net/tracker/464.

This issue report was about the music resetting to several whole seconds ago. I have properly fixed it for the next preview :)

Reloading the map does not work either.

In that case, could you please provide a save file upload of a map where this issue is present, so I can investigate it?

Do you know a way to reliably reproduce this?

In the next preview (623) I’ve fixed a related issue (#437), so hopefully that fix also fixed this bug…

📜 Testing? on General Discussion4 years ago