THE MOST EXCITING UPDATE IN A WHILE!!
ok with that out of my system, I’m also quite excited for those future 3 optimizations you mentioned. Culling of instanced rendering, unity update, and custom colliders <3
this post has kinda rejuvenated that feeling I had.. that “This is the game I would make if I made games” feeling.
don’t think I didn’t notice that beautiful new update order <3
Thank you for your thread! it’s been really helpful to me and I know a few others who used it really heavily
Well this comment is a little off-topic but regardless, I got interested in binary math and boolean logic when I was 11 or 12 inside Minecraft. I’m a member of a discord server with hundreds of members, focused on 8-bit architectures and microchip programming, that was created and maintained by a 14 year old as well. And if you hang around the official LW discord server for a bit, you can see for yourself there’s a large audience of 10-15 year olds playing and discussing this game. I can assure you it is an existing, valid, and large audience.
Really interesting seeing this update marked as “High priority” on steam! Haven’t seen that before. Only 8MB too, very nice! And this changelog is just… perfectly written and detailed for those who care about changes like this, which is probably most people on this forum in the early stages of the game. 10⁄10 update. Thank you!!
the entirety of the issue tracker hehehe
Added new “Buffer” component, which is like a Fast Buffer but it has an output peg and has a delay of one tick. Buffers are smaller than Fast Buffers, and can be fine-rotated.
Hmm. Cool! I wish it was functionally beneficial to use this instead of a delayer set to 1, though. Like the old “Small delayers” before the game was released had the unique ability to fit immediately next to each other. Considering the delayer has a physically higher output blot, I’ll probably find myself using those more frequently than slow buffers for building compact circuits
I do be kinda curious if the smaller action wheel can still be interacted with if you accidentally move your mouse too far?