When close enough and clipping get the average for the centers.

Can switches be flipped by holding LMB and then going up/down on them?

Shader implementation guess: Create lines between high points of perlin noise moving through an extra dimension

Long live buffers! Long live the revolution!


Some sucky suggestions. *Oneway *Ratchet (Don’t like this one a lot, Mechanical Engineering based) *Identity gate *Simplex

Guessing its gonna be a mux and demux with a ridiculous amount of pegs

Is there an undo buffer size setting?