Logic World Wednesdays on a Tuesday? What is the world coming to?
If you haven’t already heard, Logic World’s release has sadly been postponed to October.
As you may remember from last LWW, I have been working on a way to easily share your creations with the world in logicworld.net. This week I’ve been working on the board details page, which is the page that people will see when you upload something, like adding the model preview and a picture carousel. I’ve also contracted a zombie to record a video showing the whole process in action:
I have also made a little demo demonstrating what the board model in each board page will look like.
A bit of a small one, but now you’re able to like comments like you can do with posts! This is how it looks like:
In the future expect a way to sort comments by score and date.
I’ve made many improvements to Singers since you saw them last week.
If you have a keen ear, you might have noticed last week that the pitch of Singer notes was off by a little. Pachelbel’s Canon in D was actually Pachelbel’s Canon in D Sharp Plus 0.6 Semitones. This was caused by an oversight on my part: I was generating the audio at 44100Hz, but playing it at 48000Hz, meaning it was being played slightly faster than intended. This discrepancy has been fixed and Singers are pitch-perfect now.
In addition to high-level instruments like Violin or Piano, Singers now have access to the following simple mathematical waves:
This feature was suggested last week by @gdog1102.
Singers (and now Drums) have access to a number of “instruments”. Each instrument is a set of rules for how to generate sounds. Previously, instruments were hardcoded into the game, but now they’re loaded from the game data folder and so mods can add instruments. Presently we support SFZ, Frequency Modulation, as well as the aforementioned mathematical waves. In the future I’d also like to support Sound Font.
Better Instrument Selection
Previously the list of instruments was all in one giant scroll view. Now - much like the Selection Menu for components - the instruments are divided into several scroll views, and further divided into categories within those. It’s much easier to find the kind of sound you’re looking for now.
Previously the Piano menu for selecting the note of a Singer was static, ranging from C2 to C6. Now, the piano menu will dynamically resize to reflect the range of the selected instrument. The range of a violin is higher than the range of a cello, for instance.
Previously, a Singer would sing to you equally wherever you are in the world. Now they have proper 3D sound: as you get farther away, they get quieter, and they play more in the left or right speaker depending on where they are relative to you. Singer sound is significantly less 3D than other sounds in the game, though, so you can still build large, spread-out music contraptions that sound good.