Logic World release postponed to February 2020

by @MouseHatGames 2019-09-20

Hey folks. We aren’t going to make our target of releasing Logic World in October. We’re really sorry about this. We tried hard to make it, but it’s simply not possible to release a game in that timeframe that meets our standards of quality.

Logic World will be released in February 2020.

That’s the facts. The rest of this post gives more details about the decision and how it will affect the game.

The Tough Decision

Coming into September, the October release date was daunting. There was a lot to do and not much time to do it in. But we had a plan: we’d simply work way more hours than we previously had been, squeezing ~3 months of work into 2 months. It turns out that strategy is not effective. The more we pushed ourselves, the less effective the pushing became. It became clear that completing our vision in time was not possible.

We were faced with a choice:

  • release a rushed and kind of crappy game in October
  • release a good game sometime after that

And honestly, we’re just too proud to put out a disappointing game. We’ve poured so much time and effort - not to mention money - into Logic World, it seems a disservice to release anything less than the best we can do.

But this is a really awkward time to delay. November/December is the period of the year in which huge companies with huge marketing departments are releasing their huge games; they want the rush of Christmas sales. For a two-person, tiny-budget game like ours, releasing in this time period would be a terrible idea. We would be drowned out. Few people would know about Logic World and even fewer would buy it. For the sake of the game’s success, we need to delay it past this timeframe.

The New Plan

  • Now to December: make the best game we can make
  • January: fine-tune and polish the game, while embarking on serious marketing efforts to get people excited about Logic World
  • February: release

You’ll have to wait four months to play Logic World. And that sucks and we’re sorry. But four months is significantly more time than we need to finish the game, so what you’ll be playing will be our very best:

The Better Game

  • we’ll be able to include all of those if we have time features. In particular, we promise right now that there will be customizable multiplayer player models.

  • Logic World will have an original score written by two amazing composers. One of them would not have been able to fit it into their schedule with our original timeline.

  • the game will be optimized even more than it already is

  • we’ll be able to test the game on a wide variety of hardware, so that at launch it’s guaranteed to run well on your PC

  • there will be thorough playtesting of the tutorials and challenges, to make sure they are fun and accessible even for people who are new to digital logic

  • we’ll benefit from months of beta tester feedback and bug reporting, rather than weeks

  • the modding API will be very polished and stable

With the extended timeline, we’ll be able to ensure a smooth, polished, and all-around successful launch for Logic World.


This was a really difficult decision to make, but it was the right one. Thank you for caring about this passion project of ours. We are so excited to get Logic World into your hands and we can’t wait to release it this February. In the meantime, we’ll keep updating you every Wednesday with how things are going.

Jimmy Cushnie,
Felipe Martínez,
Mouse Hat Games


12 comments
@sgalatis 2019-09-30

been following this for a while now. as an avid user of the project red mod in minecraft, i am really looking forward to playing the game (if just to get to build faster circuits than in minecraft ;) ). I must admit though, patience is not one of my strong points. I realize you want to release a polished product…but the thing is you might never know if it truly is polished, and even then…it will take probably more time than you care to admit. Perhaps it’s not important that it truly is ‘finished’…just that there’s something we can use now. All the screenshots and videos you post certainly attest to that.

You might want to try how some other games go about it, like Satisfactory or Space Engineers. They have been in early access for quite some time now, (SE went 1.0 just a little while ago) and they have been filling in the gaps with every release since then. There have been many pains and the tech tree is still not finished, but it is quite playable none the less. Many games on steam, epic, etc go through this process. Trust me when I say, people will still buy the game. they can tolerate the missing bits, and with a running base, it’s quite easy to get the bug reports in and work them out as you go. Extras can come as they get done…dont worry, we can wait.

I know you’re just 2 people working on a huge project, but teasing people with 2 different release dates, and seeing its been pushed back yet again…that really doesn’t fly well with the general population. I know because I’ve been there myself with past projects. That’s why the terms ‘beta’ and ‘early access’ exist ;)

@Jimmy 2019-10-23

Hey, I completely forgot to reply to your comment. Sorry about that. Better late than never?

We have considered doing early access, but doing so would actually slow down development. Each time you do a release, that release

  • has to be as bug-free as possible
  • has to be actually playable, with proper flow between all game states and no broken features
  • has to be supported with patch updates to fix the bugs that you didn’t catch on the first go

Additionally, as soon as you start doing releases you have to be providing support to people who can’t get it to run for some reason or are experiencing crashes. All of this takes a lot of time.

Our priority is to get version 1.0 out and into your hands. The list of features we want in 1.0 has remained stable since around July; we haven’t been suffering from scope creep. The fastest way to get 1.0 out is to not do early access. As fun as EA would be, it would be a huge headache and time sink for us.

@Malarious 2019-09-20

While I am disappointed in the delay, I will have quite a bit of free time January through March, so I look forward to the beta and implementing things far too complicated to be emulating through Logicworld.

@Stenodyon 2019-09-20

I think that was a very hard decision to make, and it was a bit unexpected as you were pretty confident that you could release in October. You’ve made the right decision :)

@Nik 2019-09-20

Interesting, so my interpretation is it sounds like when the release was pushed from summer to october, that was so that you could release an actually playable game, but you were still planning to rush a lot. Then the rushing didn’t work. So this new push is to allow you to release not only a playable game, but a good game, and also allow headroom for any time underestimations. And also other side benefits like more time for beta testing, music, ability to add more features and polish before launch, etc.
Please let me know if I misunderstood something though.

Also beta testing is interesting, I feel like many members of this community wouldn’t mind using a buggy version of the game (see: people still playing The Ultimate Nerd Game) so if current community members were asked to report bugs, I feel many people here would be ecstatic to help with that! (including me. especially me. please pick me. I’m good at reporting bugs I swear)

I really hope that you going back to spending a reasonable amount of time on this game will make you happy working on the game once again. I used to have this really shitty, stressful, draining job working 40 hours a week. When I started working only 25 hours a week, I slowly noticed my mental health getting a LOT better. (then that company merged with another company and I had to work 40 hours again and things got a lot worse and I quit, but I digress)

Well of course I’m sad about the delay, but after the 30 minutes thinking about it and typing this, I’m already pretty much over it. I do like the LWW posts anyway, and now I get like twice as many! lol

@Jimmy 2019-09-20

Interesting, so my interpretation is it sounds like when the release was pushed from summer to october, that was so that you could release an actually playable game, but you were still planning to rush a lot. Then the rushing didn’t work. So this new push is to allow you to release not only a playable game, but a good game, and also allow headroom for any time underestimations. And also other side benefits like more time for beta testing, music, ability to add more features and polish before launch, etc. Please let me know if I misunderstood something though.

This is exactly it, great summary.

Beta testers will indeed be selected from this community as you suggest.

I really hope that you going back to spending a reasonable amount of time on this game will make you happy working on the game once again.

Thanks for your well wishes! We actually haven’t been crunching for a few days now; we finalized the decision to postpone release on Monday. I’m already completely recovered, and passionate as ever to work on this awesome game :)

@Batman 2019-09-20

“A delayed game is eventually good, a bad game is bad forever.”

― Shigeru Miyamoto

@Jimmy 2019-09-20

Wise words. Thank you, Batman.

@Batman 2019-09-20

I am batman

@ForLoveOfCats 2019-09-20

we'll be able to include all of those if we have time features. Does this include moving parts? :wink:

@Jimmy 2019-09-20

Moving parts are still a post-1.0 thing. For February we’re focusing on digital logic.

@Jimmy 2019-09-20

In the months leading up to The Crunch, I was working 6-8 hours per day, with Sundays off. When we really started buckling down to get the game done for October, I started working 10-12 hours per day and stopped taking Sundays off. And yet I was much less productive during this period than I previously was. My brain was just exhausted, and code that should have taken minutes to write took me hours. What’s more, the process of crunching was hurting the passion I felt for the project. Usually I wake up excited that I get to work on Logic World, but during the crunch I dreaded it, and I had to force myself to get to work.

Delaying release was the right decision. I can go back to working at my comfortable pace, and I can go back to doing things that aren’t work. Like sleeping. I’m especially excited about the sleeping.