Hey folks. We aren’t going to make our target of releasing Logic World in October. We’re really sorry about this. We tried hard to make it, but it’s simply not possible to release a game in that timeframe that meets our standards of quality.
Logic World will be released in February 2020.
That’s the facts. The rest of this post gives more details about the decision and how it will affect the game.
Coming into September, the October release date was daunting. There was a lot to do and not much time to do it in. But we had a plan: we’d simply work way more hours than we previously had been, squeezing ~3 months of work into 2 months. It turns out that strategy is not effective. The more we pushed ourselves, the less effective the pushing became. It became clear that completing our vision in time was not possible.
We were faced with a choice:
And honestly, we’re just too proud to put out a disappointing game. We’ve poured so much time and effort - not to mention money - into Logic World, it seems a disservice to release anything less than the best we can do.
But this is a really awkward time to delay. November/December is the period of the year in which huge companies with huge marketing departments are releasing their huge games; they want the rush of Christmas sales. For a two-person, tiny-budget game like ours, releasing in this time period would be a terrible idea. We would be drowned out. Few people would know about Logic World and even fewer would buy it. For the sake of the game’s success, we need to delay it past this timeframe.
You’ll have to wait four months to play Logic World. And that sucks and we’re sorry. But four months is significantly more time than we need to finish the game, so what you’ll be playing will be our very best:
we’ll be able to include all of those if we have time features. In particular, we promise right now that there will be customizable multiplayer player models.
Logic World will have an original score written by two amazing composers. One of them would not have been able to fit it into their schedule with our original timeline.
the game will be optimized even more than it already is
we’ll be able to test the game on a wide variety of hardware, so that at launch it’s guaranteed to run well on your PC
there will be thorough playtesting of the tutorials and challenges, to make sure they are fun and accessible even for people who are new to digital logic
we’ll benefit from months of beta tester feedback and bug reporting, rather than weeks
the modding API will be very polished and stable
With the extended timeline, we’ll be able to ensure a smooth, polished, and all-around successful launch for Logic World.
This was a really difficult decision to make, but it was the right one. Thank you for caring about this passion project of ours. We are so excited to get Logic World into your hands and we can’t wait to release it this February. In the meantime, we’ll keep updating you every Wednesday with how things are going.
Mouse Hat Games