Welcome back to another Logic World Wednesday!
If you haven’t already heard, we have made the difficult but necessary decision to delay the release of Logic World. The game will be released in February 2020. More information can be found here.
Sometimes you need to introduce a delay into your circuits, and that’s exactly what Delayers are for. Previously, each Delayer type had a set delay length, but this week I’ve made it so their delay can be adjusted.
Mounts are a component to help you fit your circuits into tight spaces. They’re shaped like little pillars, and you can place any component on top of them.
This week I’ve made Mounts resizable, so you can adjust their height to whatever you need. This reflects a new feature of the Resizable Components system I showed off last week: the ability to resize stuff on the vertical axis.
You can now change the color of Keys and the label on top of them.
All pressable Buttons can now have text written on them.
Logic World is composed of a client (the game itself) and a server. In order to play on a world, a client must connect to a server. Previously, the client and server were totally separate applications, which means that you must run a separate server and then connect to it even if you want to play on single-player mode. This week I’ve been working on adding an integrated server to the client, which will automatically be spun up when the game starts without you even noticing.
“Singleplayer” in Logic World is actually just multiplayer with the server running on your machine. Because the game works like this, you’ll have the ability to hop right into your friends’ singleplayer games.
See you next Wednesday!