Logic World’s release is close. How close? Find out tomorrow!
This week I’ve added a very cool new component, called the Relay!
Huge thanks to @TheWildJarvi for suggesting Relays. I can’t wait to see the builds they are used for.
As you may know, we’re going to sell Logic World directly from our website in addition to our third party stores like Steam. This week I’ve been working on the store page design.
When you buy Logic World on logicworld.net, you can download the game DRM-free directly from your browser, and 100% of your money goes to us.
Last week and The week before, I was working on the design part of the settings menu. This week, I’ve given the menu functionality; the settings you tweak will now affect things in the game, and their values will be saved between sessions. Additionally, the settings menu now dynamically generates from values you set in the code.
Getting the menu to dynamically generate, with all the different kinds of settings there are and all the different properties a setting type can have, was extraordinarily difficult. But the system works beautifully, and I am very proud of it.
I plan to open source this library - LogicSettings - sometime after Logic World launches.
See you next Wednesday!