This week we have made the unfortunate decision to postpone the release of Logic World… again. The new, and with any luck final, launch day is June 12. Read more in the official announcement.
This week I finally added a big missing feature to Logic World: when you exit a world and then enter it again, you will now be in the same location you were when you left. This also extends to other player position values like the direction you’re looking in, whether you’re crouching, and whether you’re flying. Each player now has their own file within a world folder where their data is saved. This opens the door to persisting more player values, such as which items you have on your hotbar.
I also added save-dependent world spawn points, which is the location a player will be in the first time they join a world.
Finally, I added commands for teleporting players to different positions. I couldn’t resist the opportunity to do something fun with that…
I’ve open sourced one of the tools I used to make the teleport effect.
This week I’ve been working on finally finishing the build pipeline, it can now successfully build the Unity game and publish it to Steam!
By popular request last week, I added a setting to choose the open state of the Quick Color Chooser. This new setting was all by itself in the “Color Choosing” settings heading, and I decided it needed a friend.
Enter Fun Spinny Triangle, the best setting ever added to Logic World.
We’ll keep releasing these weekly updates right up until the game comes out. To make sure you don’t miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.
See you next Wednesday!