I like my menu backgrounds how I like my coffee: dark, blurry, and with four or five different settings to configure how they look.
I’ve completed my quest to update all of Logic World’s user interface! This week I tacked some more complicated menus compared to last week’s updates.
You can click on each of these images to view them in 4k.
When I updated the console, I fixed a longstanding and very annoying issue with resizing it. Resizing the console is now very satisfying:
I am happy to announce that 100% of Logic World’s UI now meets my standards for quality and usability. In my opinion, these last few weeks have seen the UI go from passable to pretty good. I am pleased.
All of the code and assets used to make the game’s menus are part of a package called LogicUI, which we will release for free sometime after Logic World launches. We’ve spent a lot of time and effort developing these systems, and we hope they’ll help others make great UI for other games.
Bit of a short update this week, but we’ve got some exciting things cooking for you. Stay tuned for a very awesome next Wednesday!
We’ll keep releasing these weekly updates right up until the game comes out. To make sure you don’t miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.