I’ve been working on a menu for editing the controls!
It’s still missing the very important feature of being able to actually edit those controls, but it’s now displaying the controls and that’s a start :)
It can display all of the fancy features of our input system: multiple buttons that must be pressed concurrently, bindings that reference other bindings, bindings that must be tapped multiple times to trigger, and multiple different bindings as options for a single action.
Being able to display bindings visually is not just important for the Edit Controls menu, but also for things like the in-game tutorials, where players will be told to press a given button to trigger an action.
After building Bob last week, we’ve been working on setting up the software to get him building the game.
We’ve run into several unanticipated issues – because of course we did, why wouldn’t we – but on the whole it’s going well and it’s almost done. Bob’s computational performance on builds is very promising; he’s faster than our old build server by more than a factor of two.
As I was working on adding context and screenshots for translators, I came across a description for a setting that didn’t make sense. I did some further reading on that setting (shadow cascades) and it turned out I had no idea how lighting works in Unity.
Well, I did some more reading, and now I have some idea of how lighting works in Unity. I’ve used my newfound knowledge to buff out our lighting settings: we now have seven total settings related to shadows, each with a helpful preview image and informative description.
Shadows are both extremely important to the visual fidelity of a game as well as extremely demanding on a player’s graphics card, so I feel it’s important to have extensive settings for controlling them. I always get a little peeved when a game just has “shadows: on or off” – not to name names – and Logic World will not be joining that club of shame.
Thanks for reading, friends! Happy Canada day.
We’ll keep releasing these weekly updates right up until the game comes out. To make sure you don’t miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.
See you next Wednesday!