Logic World Wednesdays: The Uneventful Edition

by @JimmyDeveloper1 month ago

Greetings Gamers,

I haven’t been able to work on Logic World much this week, but in the time I’ve been able to carve out for it I’ve been plugging away at bugfixes and stability improvements. My current task is sorting out the various networking issues with the game. I hate networking. What a mess it all is. Can somebody remind me why I decided to make this game multiplayer?

This week I made a decision I’d like to share with you: we’ll be reducing the scope of update 0.91 in order to get it out to you faster. I’m aiming to publish 0.91 around the end of September, with a public preview sometime before that. 0.91 will contain performance enhancements, a whole lot of bugfixes & stability improvements, and a few smallish features like the simulation controls. Meanwhile, the new building mechanics I’ve been planning – included the much-coveted ability to save and load subassemblies – will be coming in update 0.92 a few months later.

More development updates soon! Not too soon, though – I’ll be on holiday with my family next week, so I won’t be around for a LWW. I expect the blog will return on the 31st.

Keep on Gamin’

@Ecconia1 month ago

You made this game multi-player so that many enthusiasts can connect and work on the same thing together and thus have more fun.

If it is a mess, you should clean it up!

I am glade to hear you are reducing the scope of the next release. It was way too big and alone fixing the existing bugs would normally be several minor releases.