\nIf I buy your game on your website, can I also integrate it on Steam?
\n","body":"Where will the game be available?\n\nIf I buy it at one provider, will I also get the game on your website (via some linking)? \nIf I buy your game on your website, can I also integrate it on Steam?","author":{"username":"Ecconia","picture":"old-pfp/196","flair":""},"rating":{"score":2,"likedBy":[1,196]}},{"id":"cmt-07961e27","parentid":"","objectid":"pst-c032a587","authorid":1,"createdat":1634444607,"editedat":1634444689,"renderedbody":"\nThis is how Logic World will be priced at the Early Access launch in various currencies/regions. As noted above, the price will increase over time.
\n\nCurrency | \nPrice | \n
---|---|
US Dollar | \nUSD$12.00 | \n
Canadian Dollar | \nCDN$13.00 | \n
Australian Dollar | \nA$15.00 | \n
GB Pounds | \n£9.30 | \n
Euros | \n€10.00 | \n
Russian Rubles | \npуб.290 | \n
Brazilian Reals | \nR$25.00 | \n
Japanese Yen | \n¥1,220 | \n
Indonesian Rupiah | \nRp83,000 | \n
Malaysian Ringgit | \nRM28.00 | \n
Philippine Peso | \nP350.00 | \n
Singapore Dollar | \nS$12.00 | \n
Thai Baht | \n฿210.00 | \n
Vietnamese Dong | \n₫140,000 | \n
Korean Won | \n₩12,500 | \n
Turkish Lira | \nTL20.50 | \n
Ukrainian Hryvnia | \n₴200 | \n
Mexican Peso | \nMex$134.00 | \n
New Zealand Dollar | \nNZ$15.00 | \n
Norwegian Krone | \nkr83.00 | \n
Polish zloty | \nzł35.00 | \n
Swiss Francs | \nCHF12.50 | \n
Chinese Yuan | \n¥40 | \n
Indian Rupee | \n₹400 | \n
Chilean Peso | \nCLP$5,300 | \n
Peruvian Sol | \nS/.26.00 | \n
Colombian Peso | \nCOL$21,500 | \n
South African Rand | \nR90.00 | \n
Hong Kong Dollar | \nHK$62.00 | \n
Taiwanese Dollar | \nNT$226 | \n
Saudi Arabian Riyal | \nSR25.00 | \n
Emirati Dirham | \nAED34.00 | \n
Argentine Peso | \nARS$150.00 | \n
Israeli New Shekel | \n₪45.00 | \n
Kazakhstani Tenge | \n₸2,000 | \n
Kuwaiti Dinar | \nKD2.25 | \n
Qatari Rial | \nQR29.00 | \n
Costa Rican Colon | \n₡5,200 | \n
Uruguayan Peso | \n$U270 | \n
In some low-income regions, Logic World will be sold in USD but at a lower price. Here’s a chart showing this regional pricing:
\n\nRegion | \nWhat countries are in that region | \nPrice | \n
---|---|---|
CIS Territories | \nArmenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Uzbekistan, Ukraine | \nUSD$7.00 | \n
South Asia | \nBangladesh, Bhutan, Nepal, Pakistan, Sri Lanka | \nUSD$6.20 | \n
I was asked this question on reddit, and I figure the answer should go here as well. Since the list is pretty long I’m gonna leave it here in a separate comment instead of as part of the main post.
\n\nFull list of components in vanilla Logic World at the Early Access launch:
\n\nInput
\n\nLogic
\n\nOutput
\n\nStructure
\n\nRouting
\n\nDecor
\n\nHi there! As Logic World’s early access release draws ever closer, we’re getting lots of questions about the game. I’ve compiled some of the most common questions (with answers!) in this post.
\n\nIf you have another question or a follow-up question, let me know in the comments :)
\n\nAs promised, Logic World will be $12 USD at launch. The price will be raised as we ship major content updates. When we hit 1.0 the price will probably be around $25. Whenever you buy the game, you’ll get all future updates for free.
\n\nOn Steam, there will be regional pricing, and the game will be appropriately cheaper in regions with lower incomes. See this comment for the exact regional pricing.
\n\nPresently, the game only has a sandbox mode. We will be adding a campaign mode during early access, along with the ability to make your own custom challenges/campaigns and share them with others. The campaign will teach players about various logic concepts, and it’s designed for people new to digital logic.
\n\nIf you don’t have any previous experience working with logic gates, I recommend you wait to get Logic World until we’ve added the campaign. If you remain determined to buy the game NOW, well, don’t let me stop you! But please know that you will probably be very confused while playing, and it will take patience (and probably some research) to make fancy contraptions.
\n\nShort answer: soon!
\n\nAll of Logic World’s game systems have been designed with modding in mind, and indeed much of the vanilla game content is loaded using the modding system. (Check out the GameData
folder in the game files - the GameData/MHG
folder is the “base game mod.”) However, proper modding support is not quite ready for the Early Access launch.
We’ll be completing the modding system and properly releasing it during Early Access, hopefully later this year. When the mod support officially comes out, we will release full system documentation, along with some step-by-step modding tutorials and some example mods to be studied and learned from.
\n\nYes! There are two zero-tick logic components:
\n\nCurrently it’s a little awkward and requires the use of console commands. We’ll be adding a nice lovely UI for doing it in the first content update.
\n\nIf playing on a server, go into the server software and enter the command simulation.rate <ticks per second>
. For example, to simulate at 1000 ticks per second, enter simulation.rate 1000
.
If playing in singleplayer, open the game console (tilde/backtick - the key just below escape) and enter the command server "simulation.rate <ticks per second>"
.
Logic World is translated by our wonderful and very international community! Right now we can only promise that we’ll launch in English, but we’ll be adding other languages as those translations are finished. You can check out the community translation effort at Localizor.
\n\nSome announcements and updates for translators are coming later this week.
\n\nYes
\n","uglytitle":"logic-world-faq","thumbnail":""}},"error":null}}Hi there! As Logic World’s early access release draws ever closer, we’re getting lots of questions about the game. I’ve compiled some of the most common questions (with answers!) in this post.
If you have another question or a follow-up question, let me know in the comments :)
As promised, Logic World will be $12 USD at launch. The price will be raised as we ship major content updates. When we hit 1.0 the price will probably be around $25. Whenever you buy the game, you’ll get all future updates for free.
On Steam, there will be regional pricing, and the game will be appropriately cheaper in regions with lower incomes. See this comment for the exact regional pricing.
Presently, the game only has a sandbox mode. We will be adding a campaign mode during early access, along with the ability to make your own custom challenges/campaigns and share them with others. The campaign will teach players about various logic concepts, and it’s designed for people new to digital logic.
If you don’t have any previous experience working with logic gates, I recommend you wait to get Logic World until we’ve added the campaign. If you remain determined to buy the game NOW, well, don’t let me stop you! But please know that you will probably be very confused while playing, and it will take patience (and probably some research) to make fancy contraptions.
Short answer: soon!
All of Logic World’s game systems have been designed with modding in mind, and indeed much of the vanilla game content is loaded using the modding system. (Check out the GameData
folder in the game files - the GameData/MHG
folder is the “base game mod.”) However, proper modding support is not quite ready for the Early Access launch.
We’ll be completing the modding system and properly releasing it during Early Access, hopefully later this year. When the mod support officially comes out, we will release full system documentation, along with some step-by-step modding tutorials and some example mods to be studied and learned from.
Yes! There are two zero-tick logic components:
Currently it’s a little awkward and requires the use of console commands. We’ll be adding a nice lovely UI for doing it in the first content update.
If playing on a server, go into the server software and enter the command simulation.rate <ticks per second>
. For example, to simulate at 1000 ticks per second, enter simulation.rate 1000
.
If playing in singleplayer, open the game console (tilde/backtick - the key just below escape) and enter the command server "simulation.rate <ticks per second>"
.
Logic World is translated by our wonderful and very international community! Right now we can only promise that we’ll launch in English, but we’ll be adding other languages as those translations are finished. You can check out the community translation effort at Localizor.
Some announcements and updates for translators are coming later this week.
Yes
How long is one tick in real time?
At the default simulation speed, 30 ticks == 1 second.
Is there a place to read the available console commands?
Use the help
command. Works in the client as well as in the dedicated server console.
you did it, the game actually came out this time! now you have to update the wording on this Q&A lol
Where will the game be available?
If I buy it at one provider, will I also get the game on your website (via some linking)?
If I buy your game on your website, can I also integrate it on Steam?
At launch the game will be available on Steam, Itch.io and Gamejolt. Later in EA we’ll be opening the logicworld.net store, where you’ll be able to buy the game directly from us.
In any case, if you buy the game in one location you only get the game in that location. If you want to own Logic World on Steam and be able to download it DRM-free through the website, you’ll have to buy it twice.
If I buy the game on the website, can I link it on steam to play and download it from there?
In addition to selling DRM-free downloads on logicworld.net, we’ll also sell region-unlocked Steam keys. However, as noted above, these will be separate purchases.
This is how Logic World will be priced at the Early Access launch in various currencies/regions. As noted above, the price will increase over time.
Currency | Price |
---|---|
US Dollar | USD$12.00 |
Canadian Dollar | CDN$13.00 |
Australian Dollar | A$15.00 |
GB Pounds | £9.30 |
Euros | €10.00 |
Russian Rubles | pуб.290 |
Brazilian Reals | R$25.00 |
Japanese Yen | ¥1,220 |
Indonesian Rupiah | Rp83,000 |
Malaysian Ringgit | RM28.00 |
Philippine Peso | P350.00 |
Singapore Dollar | S$12.00 |
Thai Baht | ฿210.00 |
Vietnamese Dong | ₫140,000 |
Korean Won | ₩12,500 |
Turkish Lira | TL20.50 |
Ukrainian Hryvnia | ₴200 |
Mexican Peso | Mex$134.00 |
New Zealand Dollar | NZ$15.00 |
Norwegian Krone | kr83.00 |
Polish zloty | zł35.00 |
Swiss Francs | CHF12.50 |
Chinese Yuan | ¥40 |
Indian Rupee | ₹400 |
Chilean Peso | CLP$5,300 |
Peruvian Sol | S/.26.00 |
Colombian Peso | COL$21,500 |
South African Rand | R90.00 |
Hong Kong Dollar | HK$62.00 |
Taiwanese Dollar | NT$226 |
Saudi Arabian Riyal | SR25.00 |
Emirati Dirham | AED34.00 |
Argentine Peso | ARS$150.00 |
Israeli New Shekel | ₪45.00 |
Kazakhstani Tenge | ₸2,000 |
Kuwaiti Dinar | KD2.25 |
Qatari Rial | QR29.00 |
Costa Rican Colon | ₡5,200 |
Uruguayan Peso | $U270 |
In some low-income regions, Logic World will be sold in USD but at a lower price. Here’s a chart showing this regional pricing:
Region | What countries are in that region | Price |
---|---|---|
CIS Territories | Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Uzbekistan, Ukraine | USD$7.00 |
South Asia | Bangladesh, Bhutan, Nepal, Pakistan, Sri Lanka | USD$6.20 |
I was asked this question on reddit, and I figure the answer should go here as well. Since the list is pretty long I’m gonna leave it here in a separate comment instead of as part of the main post.
Full list of components in vanilla Logic World at the Early Access launch:
Input
Logic
Output
Structure
Routing
Decor
Why do Flags work differently in some early development videos than in the current release?
I decided not to include real-world flags in the gameplay because I want the fantasy world to be firmly separate from the real world. However, later in EA I will be overhauling Flags so that you can create custom designs for them; when that happens it will be easy to recreate most real-world flags.