Logic World FAQ

by @JimmyDeveloper7 months ago (edited6 months ago)

Hi there! As Logic World’s early access release draws ever closer, we’re getting lots of questions about the game. I’ve compiled some of the most common questions (with answers!) in this post.

If you have another question or a follow-up question, let me know in the comments :)

How much will it cost?

As promised, Logic World will be $12 USD at launch. The price will be raised as we ship major content updates. When we hit 1.0 the price will probably be around $25. Whenever you buy the game, you’ll get all future updates for free.

On Steam, there will be regional pricing, and the game will be appropriately cheaper in regions with lower incomes. See this comment for the exact regional pricing.

Is there a campaign mode, or a tutorial on how logic works?

Presently, the game only has a sandbox mode. We will be adding a campaign mode during early access, along with the ability to make your own custom challenges/campaigns and share them with others. The campaign will teach players about various logic concepts, and it’s designed for people new to digital logic.

If you don’t have any previous experience working with logic gates, I recommend you wait to get Logic World until we’ve added the campaign. If you remain determined to buy the game NOW, well, don’t let me stop you! But please know that you will probably be very confused while playing, and it will take patience (and probably some research) to make fancy contraptions.

Can I mod Logic World?

Short answer: soon!

All of Logic World’s game systems have been designed with modding in mind, and indeed much of the vanilla game content is loaded using the modding system. (Check out the GameData folder in the game files - the GameData/MHG folder is the “base game mod.”) However, proper modding support is not quite ready for the Early Access launch.

We’ll be completing the modding system and properly releasing it during Early Access, hopefully later this year. When the mod support officially comes out, we will release full system documentation, along with some step-by-step modding tutorials and some example mods to be studied and learned from.

Is there instant (zero-tick) logic?

Yes! There are two zero-tick logic components:

  • The Relay can be either open or closed. When open, it propagates signals in both directions in zero ticks. It takes one tick to switch states between open and closed.
  • The Buffer is a one-way “diode” component: signals can go through it forwards, but not backwards. Signals go through Buffers in zero ticks.

How do I change the simulation speed?

Currently it’s a little awkward and requires the use of console commands. We’ll be adding a nice lovely UI for doing it in the first content update.

If playing on a server, go into the server software and enter the command simulation.rate <ticks per second>. For example, to simulate at 1000 ticks per second, enter simulation.rate 1000.

If playing in singleplayer, open the game console (tilde/backtick - the key just below escape) and enter the command server "simulation.rate <ticks per second>".

Is the game translated into other languages? Can I help translate?

Logic World is translated by our wonderful and very international community! Right now we can only promise that we’ll launch in English, but we’ll be adding other languages as those translations are finished. You can check out the community translation effort at Localizor.

Some announcements and updates for translators are coming later this week.

Is the game REALLY coming out this time??

Yes


10 comments
@JimmyDeveloper3 months ago

Why do Flags work differently in some early development videos than in the current release?

I decided not to include real-world flags in the gameplay because I want the fantasy world to be firmly separate from the real world. However, later in EA I will be overhauling Flags so that you can create custom designs for them; when that happens it will be easy to recreate most real-world flags.

@Flampt4 months ago

How long is one tick in real time?

@JimmyDeveloper4 months ago

At the default simulation speed, 30 ticks == 1 second.

@DragonLord6 months ago

Is there a place to read the available console commands?

@JimmyDeveloper6 months ago

Use the help command. Works in the client as well as in the dedicated server console.

@Vykori6 months ago

you did it, the game actually came out this time! now you have to update the wording on this Q&A lol

@Ecconia6 months ago (edited6 months ago)

Where will the game be available?

If I buy it at one provider, will I also get the game on your website (via some linking)?
If I buy your game on your website, can I also integrate it on Steam?

@JimmyDeveloper6 months ago

At launch the game will be available on Steam, Itch.io and Gamejolt. Later in EA we’ll be opening the logicworld.net store, where you’ll be able to buy the game directly from us.

In any case, if you buy the game in one location you only get the game in that location. If you want to own Logic World on Steam and be able to download it DRM-free through the website, you’ll have to buy it twice.

If I buy the game on the website, can I link it on steam to play and download it from there?

In addition to selling DRM-free downloads on logicworld.net, we’ll also sell region-unlocked Steam keys. However, as noted above, these will be separate purchases.

@JimmyDeveloper7 months ago (edited7 months ago)

What is the pricing in different regions?

This is how Logic World will be priced at the Early Access launch in various currencies/regions. As noted above, the price will increase over time.

Currency Price
US Dollar USD$12.00
Canadian Dollar CDN$13.00
Australian Dollar A$15.00
GB Pounds £9.30
Euros €10.00
Russian Rubles pуб.290
Brazilian Reals R$25.00
Japanese Yen ¥1,220
Indonesian Rupiah Rp83,000
Malaysian Ringgit RM28.00
Philippine Peso P350.00
Singapore Dollar S$12.00
Thai Baht ฿210.00
Vietnamese Dong ₫140,000
Korean Won ₩12,500
Turkish Lira TL20.50
Ukrainian Hryvnia ₴200
Mexican Peso Mex$134.00
New Zealand Dollar NZ$15.00
Norwegian Krone kr83.00
Polish zloty zł35.00
Swiss Francs CHF12.50
Chinese Yuan ¥40
Indian Rupee ₹400
Chilean Peso CLP$5,300
Peruvian Sol S/.26.00
Colombian Peso COL$21,500
South African Rand R90.00
Hong Kong Dollar HK$62.00
Taiwanese Dollar NT$226
Saudi Arabian Riyal SR25.00
Emirati Dirham AED34.00
Argentine Peso ARS$150.00
Israeli New Shekel ₪45.00
Kazakhstani Tenge ₸2,000
Kuwaiti Dinar KD2.25
Qatari Rial QR29.00
Costa Rican Colon ₡5,200
Uruguayan Peso $U270

In some low-income regions, Logic World will be sold in USD but at a lower price. Here’s a chart showing this regional pricing:

Region What countries are in that region Price
CIS Territories Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Uzbekistan, Ukraine USD$7.00
South Asia Bangladesh, Bhutan, Nepal, Pakistan, Sri Lanka USD$6.20
@JimmyDeveloper7 months ago

What components are available to build with?

I was asked this question on reddit, and I figure the answer should go here as well. Since the list is pretty long I’m gonna leave it here in a separate comment instead of as part of the main post.

Full list of components in vanilla Logic World at the Early Access launch:

Input

  • Switch: can be clicked to toggle output state. There is a “panel variant”, meaning one that goes through a circuit board so you can build flush designs. Can be recolored.
  • Button: outputs a signal while it’s being clicked on. Has a panel variant, which can be resized. Can be recolored.
  • Key: corresponds to a real-world input, and outputs a signal when that real-world input is held down. Doesn’t need to correspond to a keyboard key; also works with mouse buttons, or gamepad buttons, or joystick triggers, or even USB MIDI instruments. Has a panel variant. Can be recolored. Here’s an old demo

Logic

  • Inverter
  • XOR gate
  • AND gate. Can have 2, 3, or 4 inputs. Arbitrary limit with mods.
  • Delayer: delays signals traveling through by a configurable delay length.
  • D Latch
  • Oracle: when the input is powered, the output will be either on or off, producing one bit of randomness. demo
  • Relay: has a control peg and two signal pegs. If the control peg is powered, signals travel through the other two pegs in zero ticks. demo
  • Buffer: one-way zero-tick diode. demo

Output

  • Display: has 1-9 inputs, and produces a configurable color for each possible state of its inputs. Has a panel variant, which can be resized. Demo
  • Singers and Drums: synthesize music tones. demo

Structure

  • Circuit Board: these are the big rectangular grids you see everywhere, and are the basis of almost all structures built in Logic World. Can be recolored. Can be resized.
  • Mount: a little pillar to squeeze stuff into tight spaces. Can be resized. demo

Routing

  • Peg: a single little peg that can be used to redirect signals.
  • Through Peg: a double-sided peg that goes through a Circuit Board it’s placed on, to get signals from one side to the other.
  • Sockets: when two sockets touch, signal passes through them. Handy for making plugs/interfaces. Has a few variant versions. demo

Decor

  • Label: used to write text in the world. Useful for making notes, or for labeling circuit inputs/outputs. The text color, size, style, and alignment are configurable. Supports rich text. Can be resized. Has a panel variant, to be flush with panel input/outputs. very old demo
  • Chair: players can sit in chairs. When sitting, most of the regular game controls such as move or jump don’t do anything. This is handy if you want to bind Keys to inputs usually used for playing, as in a chair you can use those Keys without making your character jump around or whatever. demo
  • Flag: it’s a dang flag, flapping in the wind. Used for decoration, but also used to mark waypoints that players can teleport to. Can be recolored. Can be resized. Here are some old demos, however the flag has changed a lot since those demos were made (I removed all real-world symbology – although it pains me as a flag nerd, the real-world flags just have too much baggage for a fun fantasy video game).