\n-> Delete the
FlagOrderList file. (Or rename it and restart the world).
Hello! Logic World has been out for a few hours now, and we’re so excited to see so many people playing it! A number of you have reported issues with the game, and we’ll be fixing as much as we can very soon, but for now here are the most common issues that we’ve been seeing. If you think something else should be added to this post, leave it in a comment below.
Multiplayer is the buggiest part of Logic World right now. Multiplayer is inherently extremely complex, and it was not tested much before launch. So, there are a lot of issues that arise only in Multiplayer. Sorry about this—we’ll be fixing the bugs soon, but this IS early access :)
Sometimes the crazy multiplayer bugs can corrupt your save. If this happens, you should be able to recover it from an auto-backup; the server will create a
backups folder and copy your world to it every five minutes.
This is most likely because another player has SHINY BOBBY enabled, and there is currently a bug that makes SHINY BOBBY extremely laggy on some PCs. This will be fixed in 0.90.1, but for now you can go into graphics settings and disable real-time reflections. (You will then have to exit and rejoin the game, due to another bug that makes the setting not immediately apply :P)
Sorry, this is an issue with Unity and we’ll fix it as soon as we can. For now, avoid using labels with the monospace style, these are what trigger the bug. See #87 for discussion.
This is a bug and it will be fixed in version 0.90.1. For now, as a workaround, remove all wires attached to the delayer and then you will be able to change its length.
If you’ve found a bug with Logic World, that’s great! Please let us know so we can fix it as soon as possible. You can submit bug reports to the Issue Tracker. Here’s a guide for making good bug reports to help us out as much as possible:
Bug reports like that make it super easy to find and fix the issue. Thanks for your patience during this tumultuous time!