Logic World Wednesdays: The Vexillological Edition

by @MouseHatGamesDeveloper2 years ago

Quick and Easy Multiplayer - Felipe

Last week I talked about a system that lets players play online hassle-free, and this week I’ve been working on integrating that system with the existing friends system. Now you can easily join a friend’s game through a couple clicks in the friends menu.

Flags - Jimmy

I’ve added a new decoration component: the Flag!

Transparent Resizing UI - Jimmy

At the suggestion of our beta testers, I’ve made the resizing arrows partially transparent, so you can see what’s behind them.

Bugs Fixed This Week

  • Fixed not being able to bind Keys to a key that would close its menu (i.e. the Escape key with default bindings)
  • Fixed the resizing arrow on Mounts pointing sideways instead of up
  • Fixed the Console being unavailable while on loading screens
  • Fixed the Console rendering underneath popups
  • Fixed closing the console by pressing Escape also closing some menus if they were open under the console

Upcoming Hiatus

Hi, Jimmy here. There’s some changes happening in my life that will have a big effect on Logic World’s development. I won’t be working on this game for the next few weeks, and as such, Logic World Wednesdays will be taking a hiatus. It will hopefully return in late August. Logic World’s release is also delayed, again. I don’t know when to.

I’m sorry that this is happening, and I’m sorry that I can’t tell you more right now. I will fill you in and give a full update on Logic World’s future when things are stable and I know what’s happening. Rest assured that all three of us remain very committed to Logic World, and it WILL be released.

This week’s edition is, I suppose, a season finale for Logic World Wednesdays. Thank you for all your support and love over the past two and a half years. I’ll catch you on the flippity flip.

More Logic World Wednesdays

@sonicsupermaker2 years ago

Why you don’t use Steam API, I think because you coded your Friend System and Workshop :|

@JimmyDeveloper2 years ago

Because the Steam API would be exclusive to Steam versions of the game. We are big believers in DRM-free games, so we don’t want to lock features behind DRM.

@ThatEpicBanana2 years ago

Will there be an option for invite only or friends of friends to join?

@JimmyDeveloper2 years ago

Yeah, we want to expand this system to support the things you describe. We also want to make a “tourist mode”, where you can join the world and press buttons, but not build or destroy things.

@JimmyDeveloper2 years ago

And thank you again for all your birthday wishes yesterday! I was particularly delighted by Red_3D’s celebratory birthday video.